Similarly, map creators will also be able to offer perfectly adapted ration recipes to the cultures present on their maps. Thus, it is easier to exchange this small 20 KB mod between players (for a multiplayer game) than a large 200 MB mod. – The ability to customize recipes according to your wishes by modifying the XML files Why did you make a second mod then instead of integrating it directly then? The answer is simple: The Farming Agency strongly recommends always activating it with the MaizePlus. It contains many ration recipes to meet specific needs (young cattle, dairy cattle, cattle, pigs). What is the second mod for Animal Food Additions (AFA)?Ĭe second mod allows you to benefit from the most realistic experience possible regarding ration recipes and their impact on animal health and production. The Farming Agency is already actively preparing for the future with optimized maps that will be released under the name TerraLife. Adding new cultures is only possible with specially modified and prepared maps. However, Alfalfa and/or Clover hay or silage is available at the store in the form of bales in order to include them in the rations if necessary. The MaizePlus does not incorporate new cultures. Thus, the finished product resulting from the fermentation in the silos will not simply be a "generic" silage but indeed a specific silage linked to its origin. In addition to extending the possibilities of silage (immature cereals, alfalfa, clover) beyond just grass and corn, it also retains the nutritional characteristics of each of them. The primary objective of this mod is to allow you to improve the degree of realism in animal feeding within your solo or multiplayer games. Download the AFA extension for the MaizePlus.
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